About

Levels and Bosses is an episodic PC game and transmedia experience that invites players on a neo-primordial quest across timelines to adapt the aftermath of a catacylsmic implosion. Traversing surreal sci-fi worlds where all landscapes, entities, and technology share sentience, players use a broad range of interdependent abilities such as camouflage, vibrational-touch terraforming, and electromagnetic communication to upend traditional archetypes of game “bosses/adversaries'' in adventure genres.Solve nonlinear environmental puzzles with emergent gameplay and craft cooperative strategies with posthuman species, while experiencing transformational battles and encounters.

Team

Leo Castaneda | Co-Founder, Game & Art Director
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Daniel Sabio (The Glad Scientist) | Lead Software Engineer
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Gwen Lofman | Original Programming
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Tom Tuna
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Juli Castañeda/
Feedock | Wearables
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Eric Cloutier | Furniture Fabrication
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Edny Jean-Joseph | Graphic Design Consultant
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Lauren  Monzón | Co-Founder, Game Designer, Lead Producer
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Jaime Soto Kure | Associate Programmer
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Victor Gamboa | Sound Designer
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Trngs | Soundtrack
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Sabrina Linars | Production Technician
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Noah Garcia (Studio Shell) | Web Developer
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Brittany Ballinger | Graphic Design Consultant
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Reinier Gamboa | Mural Support


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Advisors:  Liliana Patiño. Levy Castañeda, Diego Berta (Magic Leap), Daniel Humberto Ocariz (Marcum LLP), Sage Crump (Emergent Strategy Ideation Institute)