Levels and Bosses is an episodic PC game and transmedia experience that invites players on a neo-primordial quest across timelines to adapt the aftermath of a catacylsmic implosion. Traversing surreal sci-fi worlds where all landscapes, entities, and technology share sentience, players use a broad range of interdependent abilities such as camouflage, vibrational-touch terraforming, and electromagnetic communication to upend traditional archetypes of game “bosses/adversaries'' in adventure genres.Solve nonlinear environmental puzzles with emergent gameplay and craft cooperative strategies with posthuman species, while experiencing transformational battles and encounters.
Advisors: Liliana Patiño. Levy Castañeda, Diego Berta (Magic Leap), Daniel Humberto Ocariz (Marcum LLP), Sage Crump (Emergent Strategy Ideation Institute)